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G-NI Mobile UI/UX — UI/UX Design case study
A case study from Rioney Entertainment and Studios covering ui/ux design for a real client engagement. The breakdown below follows the same Problem, Solution, Services structure used across every project page so cases stay easy to compare.
Problem
G-NI's app had to bundle three jobs — accommodation, SIM card, and ground-transport assistance — without making the traveller feel like they were using three apps stitched together. Early flows leaked users at every hand-off; the booking, activation, and pickup paths each spoke a different visual language.
Solution
We mapped the full traveller journey from "I just landed" backwards, then rebuilt the app around a single home view that surfaces the next concrete step at each stage of the trip. Booking, SIM activation, and pickup share one card pattern and one navigation grammar, so the user never has to relearn the interface. The redesign cut the steps-to-pickup count roughly in half and let G-NI add new services later without changing the information architecture.
Services delivered
- UX Research
- UI Design
- Prototyping
This engagement sat under our ui/ux design practice. The same practice area covers a range of related deliverables — read the studio overview for the full list, or jump to the contact page to scope something similar for your team.